BattleKart is an indoor electric karting concept, to which augmented reality provides an immersive video game environment. In semi-darkness, you drive a kart on the track, whose elements are dynamically video-projected from the ceiling.
Thanks to a patented localisation system and game management by the servers, the karts interact with the projected scenery as well as the other karts. In addition, each player receives various and useful information, in real time, on a screen attached to the kart’s chassis, and uses their bonuses thanks to buttons placed on their steering wheel.
BattleKart is a life-size video game console (with 5+ different game modes), an ultra-innovative concept in which technology knows how to stay invisible in order to offer the best experience to the players (up to 12 per track – 24 under certain conditions) whether or not they are used to karting and video games.
A leisure activity which, since 2015, has captivated over 3M people of all ages, from families and friends to corporate teams. A solid concept in terms of technology, market attractiveness, and the profitability of its business model.
A fast-growing international franchise network bringing the BattleKart experience to 10+ countries, with strong local partners and a proven, scalable model designed for long-term success.
BattleKart is an indoor electric karting concept, to which augmented reality provides an immersive video game environment. In semi-darkness, you drive a kart on the track, whose elements are dynamically video-projected from the ceiling.
Thanks to a patented localisation system and game management by the servers, the karts interact with the projected scenery as well as the other karts. In addition, each player receives various and useful information, in real time, on a screen attached to the kart’s chassis, and uses their bonuses thanks to buttons placed on their steering wheel.
BattleKart is a life-size video game console (with 5+ different game modes), an ultra-innovative concept in which technology knows how to stay invisible in order to offer the best experience to the players (up to 12 per track – 24 under certain conditions) whether or not they are used to karting and video games.
A leisure activity which, since 2015, has captivated over 3M people of all ages, from families and friends to corporate teams. A solid concept in terms of technology, market attractiveness, and the profitability of its business model.
A fast-growing international franchise network bringing the BattleKart experience to 10+ countries, with strong local partners and a proven, scalable model designed for long-term success.
We offer two types of business models:
We offer two types of business models:
The BattleKart concept is already present in 8 exhibition halls around the world (in Kortrijk, Marche-en-Famenne, Cologne, Antwerp, Paris, Vienna, Breda and Malmedy).